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How we measure

Last updated 1 August 2026

Every test here reports milliseconds. Milliseconds sound precise, so this page explains exactly what is being counted, what is not, and how much you should trust the number.

What a reaction time here actually is

We measure the gap between two timestamps that the browser gives us:

Both come from the browser's monotonic high-resolution clock, so system clock changes cannot affect a result.

What is not included, and cannot be

A web page cannot see the whole chain. Your score still contains, and we cannot separate out:

This is why we do not claim these are laboratory measurements, and why we never publish a global leaderboard of raw times. A leaderboard would mostly rank equipment.

The one claim we do make

These numbers are meaningful as comparisons under the same conditions. Your result today against your result last week, on the same machine, is a real comparison. Your result against a friend who accepted the same challenge is a fair comparison in the sense that you both faced an identical sequence — though your hardware may differ.

Because input devices differ so much, results are grouped by input class — touch, mouse, pen or keyboard — and never pooled across them.

Results we discard

Scores and archetypes

The four axes — Speed, Control, Choice and Prediction — are currently mapped onto 0–100 using fixed reference bands drawn from the usual ranges reported for these tasks. They are not population percentiles, and we do not describe them as such anywhere in the product. Once enough anonymous results have been collected, these bands will be replaced by percentiles taken from the actual distribution, split by input device.

Your archetype is assigned from the relationship between your highest and lowest axis, not from your highest axis alone. Someone fast with poor inhibition and someone fast with excellent inhibition are different profiles and should not collapse into the same type.

Animal strike windows

The Animal Gauntlet gives you a dodge window per animal. These figures are approximate values informed by reported strike speeds, rounded for playability — not precise measurements, and not species averages. Real strike speed varies enormously with individual, size, temperature and motivation.

The point of the test is the comparison, not the zoology: several of these windows are shorter than any human reaction, so nobody dodges them. A detailed write-up with sources is planned as part of the reference section.

Fair challenges

When you challenge someone, the delay sequence is generated from a fixed seed carried in the link. Both players face the same waits in the same order. Without that, one player could simply draw shorter delays and win on luck.