DuelReflex
Six scenarios. One reflex type. Duel anyone.
The six
- Lights OutFive lights go red. The instant they vanish, go.play →
- ShowdownOut-draw a live opponent. Fire early and the round is theirs.play →
- Stroop SnapThe word lies. Answer the ink colour.play →
- Hold FireHit green. Never hit red. Trigger discipline scored.play →
- Animal GauntletDodge the strike. Six animals, from slow to impossible.play →
- Ghost BallThe ball vanishes behind cover. Call the finish line.play →
How it is measured
Timing comes from the browser's own event and frame timestamps, not from when our code happens to run. Absolute milliseconds still depend on your screen and input device, so treat these as comparisons under the same conditions, not lab measurements. Results are grouped by input device for that reason.